From signing up to the first mission played by your students — the 6 steps, in pictures. Allow about 10 minutes to get set up, not counting play time.
The in-game screenshots (step 6) show the French interface — with English as the mission language, students play entirely in English.
On parlova.org, click “Create an account” and choose the “👩🏫 Teacher” profile. Enter your name and, if you like, the levels you teach — it sharpens the curriculum suggestions in the next step.
A confirmation email is sent: click the link it contains to activate your account, then log in.
/admin. A number of free missions is included when you create your account (shown in the app).From the dashboard, “✨ Create” → “From my curriculum”. Choose the domain — History/Geography, Mythology, Psychology, Philosophy or Investigation.
Then choose your school system and level, and click a chapter of the official curriculum directly.
A complete teaching brief is generated automatically from the official curriculum: key question, concepts to use, dates and landmarks, skills practised, suggested characters, final question. Everything can be edited before you validate.
Further down the same form, two settings complete the brief: the key places on the 2D map, and the source corpus — your own sources, which the characters can rely on when they answer.
Click “+ Add a source”: a title is enough; the text (pasted, or imported as PDF/Word/ODT) is optional but lets the characters rely on a precise fact. As soon as the first source is added, the mode selector appears with its 3 levels.
“🏫 Classes” tab → name your class (e.g. “Year 9B”). This is the group that will automatically receive your students in the next step — it doesn't matter whether you create the mission or the class first, the two come together when you share.
From “🧭 Missions”, open the mission you have just created and click “Share with students”. Choose how long the link is valid and attach it to the class created in step 3.
A link, a password and a QR code are generated. Students who join through this link are automatically added to the class — no account to create on their side, they are in the mission in under 30 seconds.
During the lesson — open the mission dashboard, “Live” tab, to watch your students progress in real time (no need to refresh).
After the lesson — the class page (or the “📊 Stats” tab) gives each student's scores, time spent and concepts discovered, with a CSV export.
Here is what your students come across, in order.
Not just a mark: structured feedback, built from the teaching brief validated in step 2 — here on the same example, “The Crusades”.
Good grasp of the religious and political stakes of the Crusades; the economic dimension (Mediterranean trade) is still underdeveloped.
Generated automatically at the end of the mission, available at any time from the “Memo” button — a condensed revision aid, regardless of the score obtained.
Between 1095 and 1291, several military and religious expeditions sought to retake Jerusalem, multiplying contacts — both conflict and trade — between Christendom and Islam.
XP, levels and badges (bronze/silver/gold) in each domain reward consistency, not just performance. A personal Codex keeps track of the characters met, the concepts learned and the illustrations unlocked across the missions played.
Junior mode (ages 11–14) and Adult mode (ages 15 and up, higher education) share the same mechanics, but not the same intensity.